Thursday 28 April 2011

Toy Soldier Wargame Rules - First Draft.

I'm sending off for a few 54mm plastic soldiers inspired by the Little Wars yahoo group that I've just joined, I made up some rules that may suit my needs so I thought I'd share them on here.

I'm sending for roughly Franco-Prussian War period soldiers and I'll post about them when they arrive.


TOY SOLDIER WAR GAME RULES


SEQUENCE :

ARMY A MOVES, THEN SHOOTS, THEN FIGHTS

ARMY B MOVES, THEN SHOOTS, THEN FIGHTS


MOVEMENT :

ROLL 2D6 FOR FOOT SOLDIERS AND 4D6 FOR MOUNTED TROOPS , CANNONS MAY BE MANHANDLED 1D6 OR HORSE DRAWN 2D6, THE SCORE EQUALS THE MAXIMUM DISTANCE A SOLDIER MAY MOVE


TERRAIN FEATURES ARE CROSSED AT HALF SPEED.


THE PRESENCE OF AN OFFICER WITH THE UNIT ALLOWS A RE-ROLL OF ONE DIE



SHOOTING :


SELECT A TARGET FOR EACH MAN SHOOTING, LINE OF SIGHT IS REQUIRED AND ROLL 1D6.

RANGES :

RIFLE, MUSKET 18"-36" 6 TO HIT

9"-18" 5 OR 6 TO HIT

0"-9" 4,5 OR 6 TO HIT



PISTOL 0"-9" 4,5 OR 6 TO HIT



CANNON   ( ROLL 10D6  )                   
36"+ 6 TO HIT

 9"-18" 5 OR 6 TO HIT

0"-9" 4,5 OR 6 TO HIT



THE PRESENCE OF A SERGEANT WITH THE UNIT ALLOWS A RE-ROLL OF ONE DIE



TARGETS IN PARTIAL COVER SAVE ON A ROLL OF 4,5 OR 6 FOR HARD COVER
SAVE ON 5 OR 6 IF IN SOFT COVER


HAND TO HAND :


ROLL 1D6 PER MAN ON FOOT 2D6 IF MOUNTED VERSUS FOOT

HIGH SCORE WINS IF SEPARATED BY MORE THAN ONE PIP

EG. 4-3 IS A DRAW BUT 4-2 IS A WIN