Showing posts with label One Hour Wargames. Show all posts
Showing posts with label One Hour Wargames. Show all posts

Tuesday, 12 October 2021

Lobositz refought.

 After basing up my 6mm Seven Years War toys I had myself a battle. Being quite partial to the Battle of Lobositz as a scenario I set it up before deciding which rules to use.

Honours of War and Black Powder were the main contenders but I fancied something different.

I have seen people using One Hour Wargames for bigger battles but couldn't face tracking fifteen hits on forty plus units. I then found a post on John Acar's blog in which he discusses units breaking on just three hits link so I thought I would try out his ideas.

One Hour Wargames doesn't feature command figures and I already had a bunch of generals and brigadiers on the table. A quick fix came to me whereby each turn I would roll for initiative and then one commander would move and fight his units then the other side would choose a commander and so on till everyone had acted. 

Here goes...



Bevern's men taking hits in their assault on the Lobosch.

A cavalry clash is imminent.

The cavalry battle ebbs and flows and units are taking damage.

The Austrians are crossing the Morellenbach.


The infantry clash begins.

Lieutenant General Keith supervises his artillery from the Homolka Berg.

Austrian Cuirassiers charge into a fine looking unit of Russian Horse Grenadiers painted by none other than Richard Couture of Kronoskraf.
Russians at Lobositz fighting alongside the Prussians???, sshh!.


The Horse Grenadiers survive though and the cavalry battle rages on.

Draskowitz and his Croats are still holding the Lobosch.

Having crossed the Morellenbach Kollowrat brings his Austrian infantry into the fight.

Lacy's Austrian infantry are outnumbered but still hanging on.

Fredericks cavalry have won the cavalry battle but are now threatened by Kollowrat's infantry. 


The fight for the Lobosch is going very badly for the attackers.

The Prussian infantry begin to fall back under the Austrian pressure.

The failure to take the Lobosch and the relentless advance of the Austrian left forced the Prussians to retire.
Victory to von Browne.


The rules worked exceptionally well and I will definitely use them again soon. The game was fast and exciting and I enjoyed the decisions of which brigade to activate next.
Great stuff!.

I got myself a little treat the other day in the shape of some Army of the Dead for Lord of the Rings Strategy Battle Game.

They were a cinch to paint, grey primer and a bit of white dry brushing. I tried the blue-green wash malarkey years ago and didn't care for it so I kept it simple this time.

I put a spooky filter on the photo.


I'll have to get them into action soon.



Thursday, 4 March 2021

One Hour Wargames

I've done no more of my Oathmark campaign this week as me old back has been a bit sore. I did find some old photos from a game that I forgot to post last May. So here we go...

The toys are my old plastic AWI chaps and the scenario involves the British forcing a river crossing to take a hill on the other side.


The objective is well defended.

But the bridge is taken.


British artillery bombarding from across the creek.

These redcoats are getting shaky, 12 hits out of 15.





The view from the American lines.




Another unit of redcoats are close to breaking, 14 hits.

The Grenadiers are holding on.

And the Brits are defeated, here are the lightbobs falling back to the bridge.

A pleasant way to spend an hour.



 


 

Saturday, 21 January 2017

A return to One Hour Wargames.

Although I haven't blogged for some time I have done plenty of wargaming.

In recent weeks I have played Commands and Colors Napoleonics and Ancients, Warhammer Ancient Battles, War and Conquest and a couple of Napoleonic boardgames. Today I fancied yet another change and gave One Hour Wargames a run out....

 My imaginations toys came out and a grand time was had.
 In this scenario the armies were fighting to control a crossroads and a hill.
 The Eisenburg Musketeers.
 The skirmishers are up against it.
 Oh dear!.
 A firefight rages up and down the line.

 The Heydenbruck Regiment approach the hill.
 Having destroyed the skirmishers the Blue Hussars prepare to roll up the flank.
 The line starts to crumble.

 The Altstein Musketeers recoil leaving the crossroads.
 But the Essling Grenadiers join the rout.
 Then the Eisenburg Musketeers get hit in the flank.
 The skirmishers flee from the Heydenbruckers.
 The game is over by turn eight. It was good fun though and for once I played the rules as written with no tinkering at all!.
 So I set up another one to play tomorrow night.
 The defended town looks a bit like Toytown.
 I love it!.

 The attackers.
 The hill has to be defended too.

It's gonna be good.