Showing posts with label Toy Soldiers.. Show all posts
Showing posts with label Toy Soldiers.. Show all posts

Sunday, 3 September 2017

Battle Cry with 54mm toy soldiers.

Keeping the Commands and Colors theme going I played a couple of games of Battle Cry with my 54mm toy soldiers.

 I discovered that I could just fit the soldiers into a 90mm hex so I quickly set up a game. Here are some shots of the table.
 The blue is quite a lot darker in real life without the camera flash.
 The soldiers are Armies in Plastic and HaT Industries.
 I had a couple of grand games.
 The chap waving his hand about is a general.
An unforgiving close up of my French Zouaves.

 Storming the ridge.
 A cavalry counterattack halts the Prussian attack. Then the lone Prussian general gets killed by a marksman and the French win the battle.

Great fun!.

Monday, 14 May 2012

Blasthof Bridge with 54mm Toy Soldiers



Blasthof Bridge from Lawford and Youngs "Charge!, or how to play war games"

Featuring Kornberg and Soubises descendants meeting on the field of Mars, circa 1900.
 Kornbergs troops advance.
 Soubises men are in the sunshine.
 Kornbergs Uhlans cross the river.
 Soubise captures the bridge.
 But Kornbergs infantry and artillery await them.
 The Uhlans make it to the other side.
 A small unit if infantry are sent to ford the river too.
 But a cannon awaits them.
 The cavalry clash - Soubises men win this one!.
 The Zouaves are annihilated as they cross the bridge.
Shot to pieces Soubises force is now forced to retreat.


I used the rules from "Charge" with increased ranges and move distances and although the dynamics of the original Blasthof scenario were altered by this and the different forces used the game was enjoyable.


Wednesday, 27 July 2011

Toy Soldier Wargame Rules - v.2








TOY SOLDIER WARGAME RULES





SEQUENCE :

ARMY A MOVES, THEN SHOOTS, THEN FIGHTS

ARMY B MOVES, THEN SHOOTS, THEN FIGHTS



MOVEMENT :



ROLL 2D6 PER UNIT OF FOOT SOLDIERS AND 4D6 FOR MOUNTED TROOPS , CANNONS MAY BE MANHANDLED 1D6 OR HORSE DRAWN 2D6, THE SCORE EQUALS THE MAXIMUM DISTANCE A SOLDIER MAY MOVE



TERRAIN FEATURES ARE CROSSED AT HALF SPEED.



THE PRESCENCE OF AN OFFICER WITH THE UNIT ALLOWS A RE-ROLL OF ONE DIE



SHOOTING :



SELECT A TARGET FOR EACH MAN SHOOTING, LINE OF SIGHT IS REQUIRED AND ROLL 1D6.



RANGES :



RIFLE, MUSKET  RANGE 18"- 36" 6 TO HIT

                                              9"- 18" 5 OR 6 TO HIT

                                               0"- 9" 4,5 OR 6 TO HIT



PISTOL   RANGE 0"- 9"   4,5 OR 6 TO HIT
2 SHOTS



CANNON  RANGE 36"+ 5 or 6 TO HIT

ROLL 10D6         9"- 18" 4,5 OR 6 TO HIT

                             0"- 9" 3,4,5 OR 6 TO HIT



THE PRESCENCE OF A SERGEANT WITH THE UNIT ALLOWS A RE-ROLL OF ONE DIE



TARGETS IN PARTIAL COVER SAVE ON A ROLL OF 4,5 OR 6 IF THE COVER IS HARD (STONE BUILDINGS ETC:).

ROLL 5 OR 6 IF IN SOFT COVER ( TREES, HEDGES ETC:).



HAND TO HAND :



ROLL 1D6 PER MAN ON FOOT 2D6 IF MOUNTED VERSUS FOOT.

UP TO THREE MEN CAN ATTACK ONE MAN.

HIGH SCORE WINS IF SEPARATED BY MORE THAN ONE PIP


EG. 4-3 IS A DRAW BUT 4-2 IS A WIN




LOSERS DEFENDING  PARTIAL COVER SAVE ON A ROLL OF 4,5 OR 6 IF THE THE COVER IS HARD, 5 OR 6 IF THE COVER IS SOFT.

Monday, 25 July 2011

Go Outdoors - Toy Soldier Battle

 The Germans deployed.
 The wind kept blowing them over and they were tricky to stand up.
 The French deployed.
 Toy soldiers in their natural environment.
 The battlefield.
 While moving the Zouaves Carol got hold of this worm which caused her to fail her morale test and flee indoors till I redeployed the offending worm.

I can't say too much as I had a run in with a largish spider who was lurking under the rocks I set up in the middle of the battlefield. Such are the joys of active service in the field.
 Carol having rallied and returned continues moving the French.
 The German artillery is put out of action.
 French lancers lurking.
 The German lancers attempt to take cover behind the rocks.

 The French gunners aim at the lancers and kill them all with well aimed shooting. Six hits from ten dice needing five or six to hit!.
 Close range rifle fire kills many French soldiers.
 The French left wing is defeated.
 The French lancers charge home and the German left wing is defeated. It started raining soon after this.
We had a fun game and provided some entertainment for the lady next door.

The rules were adapted a little, move rates were set and increased to 18" for infantry and 36" for cavalry.
Must have another outside battle sometime with more terrain features.

Tuesday, 5 July 2011

Toy Soldiers - French painted!.

 I've just finished 20 Armies In Plastic ACW Zouaves as late 19th/early 20th century French Zouaves for my Toy Soldier "Little Wars" era wargames.

 I like the AIP figures.
 They are however quite a bit bigger than the HaT figures.
 Lancers.
 Cannon.
 38 infantry, 5 cavalry and a gun and crew.
I know they didn't have muzzle loaders at this time but I don't care, I'll use them anyway.


-

Another 20 odd Germans to do next.

Sunday, 26 June 2011

French Lancers finished and a belated Fathers Day gift.

 I finished these chaps last night.
 Armies in Plastic British Lancers painted as Frenchies.

It came a little late for Fathers Day but I was delighted to get it.
Pity I've got to go to work today, with all this lovely hobby stuff.