Sunday, 1 August 2021

KINGS 4 KEV.

 Today I had a small game of Kings Of War as requested my my online pal KEV.

The armies were selected from the Kingdoms of Men and Undead lists and the rulebook was the second edition of Kings Of War.

The Undead get the first move.


A "speed bump" of ghouls precede the Revenant Cavalry.


Three "Horde" sized units form the bulk of the undead army.


More ghouls move around the flank.


The Necromancer uses a "surge" spell to move the Revenants a second time.


The men open fire at the advancing undead but neither cannon could hit a barn door.


Pike and shot await the enemy.


The valiant knights of Altdorfheim boldly advance.


Friar Wilhelm takes a hit from the necromancers dark magic and is now "wavering".


With a sickening crunch the knights ride the ghouls down.


But the demise of the ghouls allows the Revenant cavalry to charge home.


The infantry battle lines close.


As the knights soundly defeat the Revenant cavalry.


They then pivot to threaten the flank and rear of the undead lines.


A big scrum takes place in the middle of the field.


The horde of skeletons take nine hits.


The Revenant infantry then turn to face the knights.


While on the other flank the ghouls rout the crossbowmen with four casualties and a nerve test roll of eight for a total of twelve against a nerve rating of eleven.


The skellies cause casualties but fail to break their opponents.


The knights charge the Revenants but are hindered by the boggy ground.


Friar Wilhelm bravely confronts the ghouls in a desperate attempt to save the flank.


The arquebusiers attack the open flank of the Revenant horde but fail to break them.


The skeleton horde breaks!.


And the pikemen and halberdiers pivot to threaten the flank and rear of the undead.



The zombie horde pivots to face the halberdiers as the poor old Friar gets eaten by the ghouls.

The gun crew are in now in mortal danger as the halberdiers and the zombies get stuck in.


On the other flank the Revenants are attacked on three sides and finally overwhelmed.


The zombies manage to break the halberdiers!.


And the gunners are next on the menu for the ghouls.


The Altdorfheimer general realigns his remaining units.


The zombie steamroller hits the pike block.


The evil necromancer hurls a lightning bolt at the knights to rout them!, but the general bellows at them to stand (re-roll) and they hold firm.


The zombies score a miserable four hits on the pikemen out of thirty dice.


But the zombie steamroller rolls over the pike block and the general cannot hold them this time.


The hungry ghouls get their comeuppance from the arquebusiers who blast them with shot.


And the zombies finally meet their end at the hands of the knights.


A narrow victory for the bold men of Altdorfheim. If those knights had routed the foul undead would have certainly won.

A blummin' good game, it is some time since I have played Kings Of War and I did forget a few rules now and again but not enough to affect the outcome.


2 comments:

  1. Hi PAUL,
    Thank you for putting on this Kings of War Fantasy battle- riveting photos and commentary- well done indeed! Yes- a win for the men of Altdorfheim is good to see- I don't favor Chaos at all and like to see them banished from the field. We are probably going to play KofW 3rd Edition- eventually when this Covid things is over here in NSW. I like how you have used D10 to count the damage on Units- a good way of keeping tally. I like all your miniatures- well done there on the painting front- your Good Knights are spectacular. Stay well and safe there in the UK my Friend. Regards. KEV.

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