After basing up my 6mm Seven Years War toys I had myself a battle. Being quite partial to the Battle of Lobositz as a scenario I set it up before deciding which rules to use.
Honours of War and Black Powder were the main contenders but I fancied something different.
I have seen people using One Hour Wargames for bigger battles but couldn't face tracking fifteen hits on forty plus units. I then found a post on John Acar's blog in which he discusses units breaking on just three hits link so I thought I would try out his ideas.
One Hour Wargames doesn't feature command figures and I already had a bunch of generals and brigadiers on the table. A quick fix came to me whereby each turn I would roll for initiative and then one commander would move and fight his units then the other side would choose a commander and so on till everyone had acted.
Bevern's men taking hits in their assault on the Lobosch.
A cavalry clash is imminent.
The cavalry battle ebbs and flows and units are taking damage.
The Austrians are crossing the Morellenbach.
The infantry clash begins.
Lieutenant General Keith supervises his artillery from the Homolka Berg.
Austrian Cuirassiers charge into a fine looking unit of Russian Horse Grenadiers painted by none other than Richard Couture of Kronoskraf.
The Horse Grenadiers survive though and the cavalry battle rages on.
Draskowitz and his Croats are still holding the Lobosch.
Having crossed the Morellenbach Kollowrat brings his Austrian infantry into the fight.
Lacy's Austrian infantry are outnumbered but still hanging on.
Fredericks cavalry have won the cavalry battle but are now threatened by Kollowrat's infantry.
The fight for the Lobosch is going very badly for the attackers.
The Prussian infantry begin to fall back under the Austrian pressure.
The failure to take the Lobosch and the relentless advance of the Austrian left forced the Prussians to retire.
The rules worked exceptionally well and I will definitely use them again soon. The game was fast and exciting and I enjoyed the decisions of which brigade to activate next.
They were a cinch to paint, grey primer and a bit of white dry brushing. I tried the blue-green wash malarkey years ago and didn't care for it so I kept it simple this time.
I put a spooky filter on the photo.
I'll have to get them into action soon.
An enjoyable battle report to read. The 3 hit approach to OHW is a very neat solution by John, and works very well when there are quite a few units.
ReplyDeleteThanks Peter, it does work well. I only started the game as a couple of moves to try it out and played the whole battle.
DeleteI did one other change from OHW as written and that was to not play the half hits on cavalry rule.
I didn't really want the cavalry outlasting the infantry as I think their horses would be blown.
Hi PAUL,
ReplyDeleteNice to see your 6mm Armies strutting their stuff- was wondering when you'd get around to it after re-basing. Well done. I've often thought about 6mm - except from dabbling in GW 'Epic' some years ago I've not built up Armies in 6mm - prefering the larger scales such as 25mm. Regards. KEV.
Thanks KEV.
DeleteGreat looking game Paul. Always good to have an adaptation of rules that works for you. Your sixes are lovely.
ReplyDeleteRegards, James
Cheers James.
Delete