Sunday, 13 March 2011

Rapid Fire!, Eastern Front

It must be about three years since I played Rapid Fire!.
Over the bridge.
The Germans hold a strong position.
A concealed PaK-40 covers the right flank.
The Russians cross the river.
A lucky shot KO's a Ferdinand.
   The advance continues.                                
An SU-152 is brewed up by the remaining Ferdinand.            
Forward Comrades!.
The cavalry advance on the flank.
The attack is getting close now.
The Luftwaffe arrive and start bombing the Soviet PBI.
The minefields thin the Soviet ranks, particularly the cavalry.
A MiG-3 arrives but the Me-109 gets on his tail!.
The Luftwaffe see off the VVS.
The last SU-152 is now destroyed..
A German trench using chopped up toy soldiers.
Fire support, Italeri 76.2mm guns.
The German command look on as the Soviets retreat.
The toys include Britannia, Italeri, Revell. Pegasus, Airfix, Hobby Boss, Irregular Miniatures and Dragon.

Sunday, 27 February 2011

Conan and the Lost Temple

 Lurking around the temple are the local tribesmen.
 Arshouf and his two henchmen have followed Conan into the wilderness.
 Conan finds the temple using his map.
 As slingshot starts to fly in his direction Conan charges the ambushers only to trip over his big feet and fall at the feet of his enemy ( a roll of double one is a calamitous failure in BoL), luckily the fella is too surprised to hit him !.
 Arshouf's henchmen do rather better although one of them has taken a nasty blow. The other tribesmen now outnumbered flee as Conan regains his feet.
 Arshouf occupies the temple and taunts the Cimmerian.
 A deadly Cobra attacks Arshouf.
 Arshouf is bitten but manages to avoid the venom taking hold.
 He strikes the snake but gets bitten again ( he has had to use most of his hero points to prevent the venom paralysing him).
 With a pantherish leap Conan lops the head from the snake, saving his erstwhile enemy.
 Arshouf is very grateful to the Cimmerian and offers to ally with Conan to search the temple for it's legendary treasure. 
After a rest they find an entrance containing stairs descending under the ruined Stygian temple.
 The adventurers descend.
 They fail to spot a trap and a huge spear kills one of Arshoufs henchmen.
 Stepping forward Arshouf unpicks the locked doors using his skills as a thief.
 Amidst the sarcophagi Conan is attacked by a nightmare figure of an undead mummified corpse!.

Conan is too quick for the fiend, though and hacks it down in characteristic style.
 The next doors cannot be picked and Conan has to use his strength to smash through. On the other side is the undead Stygian Prince roused from his throne by the thieves.
 Conan is once again too quick for the undead.
 With a "mighty success" he kills off the monster.
 On Arshoufs command his remaining henchman attacks the Cimmerian.
But Conan is more than enough to deal with their treachery and wins through!.


CONAN AND THE LOST TEMPLE

THE BACKGROUND :

IN THE DESERTS EAST OF THE RIVER STYX LIES A RUINED TEMPLE OF ANCIENT STYGIA.RUMOURED TO HAVE A VAST TREASURE BENEATH ITS CRUMBLING REMAINS.

THE BOLD YOUNG CIMMERIAN, CONAN HAS SET OUT TO LOOT THE TEMPLE SINCE TAKING A MAP FROM A RIVAL THIEF.

UNKNOWN TO THE BARBARIAN HE IS FOLLOWED INTO THE DESERT BY THREE IRANISTANI ROGUES WHO HAVE HEARD OF CONANS INTENTIONS.

AT THE TEMPLE :

GUARDING THE ANCIENT SITE FOR WHATEVER MISGUIDED REASONS ARE SOME LOCAL TRIBESMEN : 2D4 OF THESE WILL ATTEMPT TO CAPTURE THE THIEVES TO BE SOLD AS SLAVES. THEY ARE ARMED WITH SLINGS AND DAGGERS

IF THE TRIBESMEN SUCCEED IN DEFEATING/CAPTURING CONAN THEN HE MUST ESCAPE IN ORDER TO CONTINUE THIS QUEST. HOWEVER THE IRANISTANIS MAY LOOT THE TEMPLE FIRST PROVIDING THAT THEY HAVE SURVIVED THE TRIBESMENS ATTACKS.

CONAN AND THE IRANISTANIS MAY ALLY TO SEE OFF THE GUARDIANS. IF THEY DO THEY MAY ALSO ALLY TO LOOT THE TEMPLE.

LURKING AMIDST THE RUINS IS A GIANT KING COBRA WHICH WILL ATTACK ANY OF THE LOOTERS IT WILL STRIKE FIRST UNLESS THE TARGET PASSES A HARD TEST ( A BARBARIAN OR HUNTER MAY HAVE A BONUS).

AFTER KILLING THE COBRA THE LOOTERS HAVE THREE ATTEMPTS TO FIND THE WAY INTO THE UNDERGROUND CHAMBERS - EACH ATTEMPT IS A HARD TEST ( A THIEF MAY GET A BONUS) EACH FAILURE GETS HARDER. AFTER THREE FAILURES SIX MOUNTED TRIBESMEN ARRIVE WITH JAVELINS AND SHIELDS TO CAPTURE THE THIEVES AND A FIGHT WILL ENSUE.

BENEATH THE TEMPLE :

A STAIRWAY DESCENDS, A TRAP MAY BE SPOTTED BY PASSING A HARD TEST (MIND BONUS) THE TRAP IS A SPEAR RIGGED TO THRUST AT A RANDOM TARGET AND CAUSES 1D6 DAMAGE.

IN THE OUTER CHAMBERS A MUMMY STALKS THE LOOTERS AND WILL ATTACK.

IN THE INNER CHAMBER IS THE MUMMIFIED STYGIAN LORD, KHAFA WHO WILL ALSO ATTACK.

IF DEFEATED THE LOOTERS WILL FIND UNTOLD RICHES AND WILL FIGHT AMONGST THEMSELVES IF MORE THAN ONE IS STILL ALIVE.THE WINNER TAKES ALL!.

THE TRIBESMEN :
S 0 AG 0 MD0 AP O BRL 0 ML 0 RG 1 DF 0
LB 3
ON FOOT - SLING: D6-2, DAGGER: D3

OR MOUNTED -
JAVELIN: D6
PROTECTION 1

THE GIANT COBRA :
S 2 AG 3 MD-2 DF 2
LB: 12

ATTACK: BITE +2; D6+1+POISON

POISON ROLL A HARD TASK OR BE PARALYSED ONE HOUR,ROLL TRICKY TASK AFTER ONE HOUR TO LIVE OTHERWISE DIE!.

THE MUMMY :
S 2 AG 0 MD 0 AP -2 BRL 0 ML 0 RG O DF O
LB 12

ATTACK: DEATH GRIP +2 D6+2 DAMAGE

PRINCE KHAFA :
S 4 AG 0 MD 0 AP -2 BRL 0 ML 2 RG 0 DF 0
LB 14

ATTACKS: DEATH GRIP +2 D6+2, SWORD D6+4

Saturday, 19 February 2011

Hyborian Adventures

 One the best Christmas presents ever!. 900+ pages of joy.
 I'm delighted with this set of tiles, vastly superior to anything I've owned before.
 The box is packed with rooms, corridors and features.
 BoL, a great find these have been, they suit the genre very well indeed.
 A young Conan, from Reaper via Leisure Games ( great service).
 A fearsome foe for Conan, a mummy lord.
 A Medusa, she could turn you to stone.
 Another mummy for the Stygian underworld.
 An older Conan.
 An older Conan with the flash on.
 A fierce Grey Ape.
And again with the flash on, I might stop using it!.

I am working on more - eastern warriors and a huge cobra.

Sunday, 23 January 2011

Barbarians of Lemuria playtest.

 Conan in a bid to save his woman from an evil sorcerer who is holding her captive in his stronghold, enters through the sewers. He rolls high and gets through the outer gate quietly.
And through the doors, his thieving skills are still of use.
 A couple of Shemite archers have their game rudely interrupted by a rather cross barbarian.
 Conan beats the guards but has taken some punishment in so doing.
 He can't open the next door and has to smash it down. Which brings unwanted attention from four more guards.
 Conan deals with the first two quite quickly.
 The Shemites' hands are trembling as they manage to miss their target!.
 Conan hacks them down but takes another wound.
 Smashing down the next door he finds that he has awoken a Grey Ape kept by the sorcerer in this part of the mansion.
 The wounds sustained in the fight can be seen by the pips on the dice. Conan is in trouble now, he used up all his Hero points and sustained five hits getting past the guards.
 With a mighty swing he almost kills the beast.
 But falls, brained by the huge bone wielded by the ape.
The evil Gilgath terrorises his captive free from interruptions.

An enjoyable game this. I used the free downloadable rules but I read somewhere that NPC "minion" types have only 3 hit points rather than the 5 hit points that I used. This would have made the guards easier for Conan to overcome and he may have been in better shape to take on the Grey Ape.

I'll try the game again with this amendment.

Wednesday, 12 January 2011

Shiny new toys!.

Here is the first of my Reaper Minis painted up as Conan himself in an effort to update my collection.
One other has arrived but the rest of my order has yet to come ( another couple of weeks maybe).






Also on show are GW's Arcane Ruins which I painted today, very Hyborian I reckon.