Thursday, 5 July 2012

Battlefield Evolution Modern Combat - Action!

I managed to get a quick game today...

 The MEA advance.
 The Americans move through the rocks.
 The MEA Green Berets.
 A US Army squad.

 US squads advance to take the building.

 First blood to the Yanks - a T-62 is destroyed by the M1.
 The Americans reach the compound.
 And support on the flank.
 The MEA right flank. The snipers were especially effective here.
 M1 Abrams.
 A Javelin takes out the Scorpion Tank.
 The second T-62 is ko'd by the M1.
 Sniper!.
The Americans win, but only just.


Not a bad game, I do need more terrain (cover) and some helicopters, planes and vehicles.

Wednesday, 27 June 2012

Modern Americans

Here is my US Army 1000 points force for Battlefield Evolution. Caesar Miniatures plastics and an M1 tank from that magazine Altaya models I think. I know it's a Marine M1A1 but it will do for me.





After I painted the UCP  uniform I found out that the US Army are going to change it. Oh well.

Sunday, 17 June 2012

1/72nd Moderns

Here are some old models tarted up, they are all Esci with the exception of an Airfix Scorpion Tank that I built as a boy, probably about 1975.

They represent a Middle East Alliance force for Battlefield Evolution and it totals about 1,000 points.


 The Command squad.
 Esci Spetznaz soldiers.
 The flag is from Warflag trimmed to fit.
 Esci Warsaw Pact soldiers.

  Next up will be Americans or MEA Insurgents.

Monday, 14 May 2012

Blasthof Bridge with 54mm Toy Soldiers



Blasthof Bridge from Lawford and Youngs "Charge!, or how to play war games"

Featuring Kornberg and Soubises descendants meeting on the field of Mars, circa 1900.
 Kornbergs troops advance.
 Soubises men are in the sunshine.
 Kornbergs Uhlans cross the river.
 Soubise captures the bridge.
 But Kornbergs infantry and artillery await them.
 The Uhlans make it to the other side.
 A small unit if infantry are sent to ford the river too.
 But a cannon awaits them.
 The cavalry clash - Soubises men win this one!.
 The Zouaves are annihilated as they cross the bridge.
Shot to pieces Soubises force is now forced to retreat.


I used the rules from "Charge" with increased ranges and move distances and although the dynamics of the original Blasthof scenario were altered by this and the different forces used the game was enjoyable.


Sunday, 6 May 2012

Memoir '44 Mediterranean Expansion

I managed to buy a copy of the Memoir '44 Mediterranean Expansion pack, ordered on Thursday afternoon from Leisure Games ( see my link ) it arrived Friday lunchtime!. Fantastic service indeed.


I've played five of the scenarios already and thoroughly enjoyed each one.


Saturday, 21 April 2012

28mm Soviet Army started

Here are the first parts of my 28mm Russian World War Two army. The T-34/85 is a Corgi 1:50 diecast model and the infantry are Westwind and a single Black Tree.

These are the first things I've painted for months and isn't my best work but I reckon they will do. The infantry will be based when I get some more PVA glue.

I bought these models about five years ago and I bought a Hobbyboss T-34 to go with them a couple of years ago but when I came to build it last week I realised that a frame of parts was missing. It will maybe do for spares. I since discovered that Tamiya have just released a JS-2 in 1:48th scale so I will purchase one soon.




 The Corgi tank has had a bit of a repaint and I used the Hobbyboss decals.










Sunday, 8 April 2012

Rules experiment - WW2

I've been doing some work on a rules set hoping to capture some of the spirit of Charles Grant's "Battle" and today I had a little tryout using three infantry squads and three tanks per side and possible artillery and air support.

Here are some shots of the action.













Here are a rough draft of the rules that I used. They are far from being original and the morale rules are based on Charles Grant's rules.

BATTLERS !

20TH CENTURY WARGAME RULES IN THE “OLD SCHOOL” SPIRIT


MOVEMENT:

INFANTRY - 9” VEHICLES - 18”


SHOOTING:

DIRECT FIRE

INFANTRY ROLL 1D6 PER FIGURE UP TO A RANGE OF 18” SCORING A HIT ON A ROLL OF 4+ IF THE TARGET IS IN THE OPEN, 5+ IF THE TARGET IS IN SOFT COVER OR 6 IF THE TARGET IS IN HARD COVER CANNOT HARM ARMOURED TARGETS

HEAVY MACHINE GUNS ROLL 4D6 AND HAVE A RANGE OF 27” AND SCORE HITS AS ABOVE
CANNOT HARM ARMOURED TARGETS

TANK/ANTI-TANK CANNONS ROLL 6-8D6 AND HAVE A RANGE OF 36” AND SCORE HITS AS ABOVE

INDIRECT FIRE

ROLL FOR DEVIATION 1D6/DIRECTION DICE

ARTILLERY ROLL 1D6 PER FIGURE UNDER A TEMPLATE AND SCORE HITS AS ABOVE

TEMPLATES ARE AS FOLLOWS - 2” MORTAR, 3” TANK CANNON/MEDIUM ARTILLERY GUN AND 5” HEAVY ARTILLERY GUN AND AIR ATTACK.

ARMOUR SAVES: ROLL 1D6 PER HIT

UNARMOURED VEHICLE (TRUCKS AND JEEPS) - 5+
LIGHT ARMOUR 4+
MEDIUM ARMOUR 3+
HEAVY ARMOUR 2+
CONCRETE BUNKER 2+

AN UNSAVED HIT WILL KO A VEHICLE

MORALE:
TEST WHEN A SQUAD SUFFERS CASUALTIES
EACH SQUAD HAS A BASIC MORALE SCORE OF 10 WHEN FULL STRENGTH

ROLL ID6

ADDITIONS AND DEDUCTIONS
EACH CASUALTY -1
TRANSPORT KO’D -1
UNDER TANK ATTACK -1
UNDER ARTILLERY OR AIR ATTACK -2
IN SOFT COVER +1
IN HARD COVER +2

+1D6 SCORE TO TEST

IF TOTAL IS 10 OR MORE THE SQUAD IS OK IF UNDER 10 THEY MUST FALL BACK AND TEST AGAIN NEXT MOVE

I also used a table to simulate command and control :  at the start of each turn I rolled 2d6 for the side whose turn it was and used a table like this...
 
Score
2 move and or shoot with 1 squad
3 move and or shoot with 1 tank
4 move and or shoot with 2 squads
5 move and or shoot with 2 tanks
6 move and or shoot with 3 squads
7 move and or shoot with 3 tanks
8 move and or shoot with 1 squad and 1 tank
9 move and shoot with 2 squads and 2 tanks
10 move and shoot with 3 squads and 3 tanks
11 move and shoot with all forces
12 move and shoot with all forces