Well I could not shake off the urge to indulge in some hex and counter WW2 squad level gaming and after a month of prevaricating settled on Combat Commander: Europe.
I can play it two handed solo with ease and it is not as complicated as it looks at first. The card play is the heart of the game and gives a great narrative which is a bonus for solo play.
I got a good price on a second hand copy which was in excellent condition, the counters were punched but the cards were still shrink wrapped which meant it had never been played.
I sat for some time and clipped all the counters just like a real board wargamer and felt some satisfaction when I finished all 632 of the little beggars.
The only snag was that the sealed German card deck was missing the first two cards and the small pack of cheat cards with the Initiative card was missing.
I managed to copy the latter from BoardGameGeek (see below) and have asked GMT about the two missing German cards.
It still plays fine without the two cards though and I have had some really good games already.
With twelve maps and twelve scenarios plus a random scenario generator I can see hours of good games ahead.
Here's Lt. Wray and his men coming under 150mm artillery fire.
Here's Sgt. Esser and his men in a defensive firing line.
Happy days!.
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