Thursday, 19 May 2022

One Page Rules, Age of Fantasy: Regiments.

 Although I have had a lot of fun playing Warhammer Fantasy Battles in recent weeks the rules can be rather fiddly. I fancied a change so tried out One Page Rules, Age of Fantasy: Regiments. This is a free set among others to be found Here

These rules are actually seventeen pages long and the free army lists are two or three pages long. Simple and easy to learn the basic scenario has you fighting over a number of objectives for only four turns.

I got out my Bretonnians and Orcs and had a go...


The game uses alternate unit activations.


The units have just two main stats, Quality and Defence with a bunch of special rules/traits to round them out.


Ugly cussers!.


5+ to hit, not bad shooting.


One objective controlled.


Knights roll over the orc archers.


Crunch! as the chariot smashes home.


Orcy boys getting stuck in.


By turn three the table is looking sparse, units can die very quickly.


The orcs take the last objective from the blue longbowmen.


By then end of turn three the Bretonnians are down to the commander and one man.


A fun game, as this was my second run out for the rules I put a magic user on the table which added to the fun without adding much complexity.

Here is a link to a YouTube play example. Stonehorse Gaming

And a link to the rules themselves Here

I will definitely explore the game further.

6 comments:

  1. I'm not a big fan of activation rules except for appearance of reserves and for troops charging - or not - or some special psychological condition such as fear of monsters and Undead. it just seems like another layer of unnecessary detail. I assume that the unit commanders have their orders and will, usually, do what they are told.

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    Replies
    1. Activation in this game is not subject to a die score, it just means you act with one unit then the other player acts with one unit and when every unit has activated the game turn ends.
      From the rules...
      During their turn, the player picks a unit that has not been
      activated yet, and activates it by performing an action.
      Once the action has been taken, their turn ends, and the
      opposing player’s turn starts. This continues until all units
      have activated, at which point the round ends and a new game
      round begins.

      Delete
  2. I'll look those rules up..... Warhammer can be a real slog.

    ReplyDelete
    Replies
    1. Yeah, slog is the word especially playing solo.

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  3. Great looking figures! The rules look intriguing,too (and the price is right!). I can probably use them as is with 54mm. How long did the game take? It seems like it went fairly quickly.

    ReplyDelete
    Replies
    1. Thanks John, the game took an hour or so with 750 point forces on my little 4x3 table.

      Delete